 | Use
good score tiles like Triple Letter Score even if you don't take advantage
of it. This prevents your opponent from using it. |
 | Conversely,
try not to set your opponent up with good locations like the Triple Word Score.
|
 | Don't
use your J, X, or Z unless you can get at least double for them. (Exception:
It's late in the game and you need to dump your tiles.) |
 | In
general, you should get rid of your Q as soon as possible. Odds are you won't
gain anything by trying to save it for the knockout punch. That's what your
J, X, and Z are for. |
 | Make
words parallel to the words on the board. Against average players, this is
the key to winning. Plus you can use this to reach Triple Word Scores and
other good bonus points.
If you put CAT down, you get CAT, HA, and AT. Basically, you doubled the value
of your A and T.
|
 | Use
your 'S' and blank tiles wisely. This works similiarly to the trick above.
Get points with other peoples' tiles.
If you put ASK down. You not only get points for ASK, but you get points for
CATS. You scored points for 7 tiles when you only put down 3.
|
 | Learn
the two-letter words. There aren't that many. This allows you to put words
down virtually anywhere you want. |